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What is Dungeons & Dragons?

Updated: Aug 31, 2020

Dungeons and Dragons is a storytelling game based on imagination, creativity, and collaboration. You will create an adventurer and team up with others to overcome challenges together. The game is run by the GM, or Game Master, who describes and controls the world the players inhabit. The GM is played by the counselor and helps guide the Adventure. D&D Adventures exists under the Wizards of the Coast Open Game License.

Information about your character, such as their abilities and what they can do in combat, is listed on your character sheet, which will be sent to you once you sign up. After you set up your character sheet and learn some of the rules during the first session, you’ll be ready to play D&D! If you're curious, our game rules are available. But how does one play exactly? It’s simpler than you think, let’s take a look:

First, the Game Master will describe a situation, called an encounter. “Imagine a lonely little town: cobblestone streets, quaint inns, dappled shade spread over small benches under the oak trees that line the main road. But all is not as it seems-- you see a band of Goblins, armed and ready, moving in to attack the town! What do you do?”

Then, the Players will decide what to do. Do they attack the goblins? Do they wait, hidden in the shadows, watching to see what happens? Do they go and talk to the goblins, trying to convince them to stay away from the town? Do they attempt to scare the goblins away with tricks and spells? That is all up to the players, and the Game Master will in turn decide if a roll needs to be made. That is when the dice come in.

Once the Players have decided what they want to do, the Game Master will then ask for a roll of the dice to see what happens. This roll will usually come with a bonus, or modifier, based on one of the character's six stats (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma) that represent what your character can do. If the fighter wants to attack, they might use their Strength. If the players want to convince the goblins to leave, they might use their Charisma. They will simply roll a dice, and add the appropriate ability score as indicated by the GM. The result will determine their glorious success, tragic failure, or the promise of a new challenge to come…

After the encounter is resolved, the Game Master will simply move to the next encounter, and so on and so forth. The story and world will evolve and change in response to the character’s actions.

As we mentioned previously, D&D is a game played with dice. For our purposes, we will be using Zoom and an online character sheet and dice roller for our younger players, and the online program Roll20 for our older players, which we will use to keep character sheets, roll dice, and host our video calls! Roll20 contains everything you need to begin crafting your character. We will talk more about this program in our next blog post.

Well met, and we look forward to adventuring with you!

Tyler Strafford and Dimitri Fulconis

Mages of the Mountains

Art: The Big Adventure by Guillaume "zazB" Bonnet

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